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System mouse #249186
01/31/09 20:25
01/31/09 20:25
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ive got a problem.
I want to use my own mouse map, but the system mouse dont want to be invisible.
I try all combinations with mouse_mode/mouse_map/mouse_pointer with fullscreen and window mode, but the system mouse is allways visible.
Can someone help me?
EDIT:
A other question:
It is possible to use a other screen for rendering, and not the normal engine window? But it should keeping the hole functions and types from the normal engine mode.
I hope you understand what i mean. crazy

Greetings Ralph

Last edited by Ralph; 01/31/09 20:29.
Re: System mouse [Re: Ralph] #249739
02/03/09 23:39
02/03/09 23:39
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

I use :
Code:
BMAP* cross = "croix_blanc.pcx"; //dessin corel draw 

function display_coords ();

function ma_souris ()
{
	enable_mouse = 1; //ENABLE_MOUSE = ON; // donne la permission d'utiliser la souris
	mouse_mode = 1; // sera 2 pour le jeu final
	mouse_map = cross; // Arrow as Mouspointer! enlever pour avoir la main

	//	mouse_pointer = 1; // sera main

	mouse_range= 1500; // only near Entities are clickable
	
	mouse_spot.x = bmap_width(cross)/2; // hot spot in the middle
	mouse_spot.y = bmap_height(cross)/2; // hot spot in the middle

	// display_coords (); // 
	
	while (mouse_mode > 0) // move it over the screen
	{ 
		mouse_pos.x = mouse_cursor.x;   
		mouse_pos.y = mouse_cursor.y;

		wait(1);
	}
}


I drew the Bmap as a plus sign.
Hope this helps
Ottawa smile


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