Originally Posted By: upsidedownman
But then you have to do it to every entity there has to be a way to just do it for all entities. Any1 know?


Wrong. You have to do it for every single action, not for every single entity.

And comment tags is what you are looking for.
Quick example:
Code:
#define health skill1

//uses: health
action my_hero()
{
  // blah blah
}


Now if you attach my_hero to some entity in WED you'll see in the skill list that skill1 is named "health".