Your still kinda missing what I mean. I blame myself for not being clear enough though. Here's a image that should illustrate what I mean.

Quote:
- Why do you make it related to the camera's angle while speaking about x axis and y axis?
- And, you shouldn't put any while instruction into an event, you should use the event only for changing any values, for instance, a flag that activates and de-activates the entity's movement or such.


- I was testing to see if using the pan angle of the camera which is the players pan angle would work. It didn't.
- The while event is so when I hold down the click, it continues to move. It doesn't work otherwise.

Last edited by Tai; 02/05/09 16:16.