Thanks, I'll give that a try!
It worked!
function steelpush()
{
if(event_type == EVENT_TOUCH)
while(1)
{
while (!mouse_left) wait (1); // wait until the player left clicks
{
if(mouse_left == 1)
{
vec_set(temp,player.x);
vec_sub(temp,my.x);
vec_scale(temp);
vec_inverse(temp);
phent_addvelcentral(my,temp);
wait (1);
}
}
}
else
if (event_type == EVENT_RELEASE)
{
{
cant_move();
}
}
}