BMAP* BMap1 = "button_nohit.tga"; BMAP* BMap2 = "button_hit.tga"; function load_the_game(); PANEL* this_for_loading = { pos_x=21;pos_y=411; button(0, 0, BMap1, BMap2, BMap2, load_the_game, NULL, NULL); } function load_the_game() { game_load("name",1); }
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