Hi there,
i have a curios problem with my collision. I use a testplayer as placeholder. He has a simple walkanimation. I use it with POLYGON and for my objects too.
So when i go straight ahead a house, then i walk into the wall. At another house, i cant walk in the wall. But its the same model.
I've tryed the collision with POLYGON and the simple NARROW or FAT hull.
I only move my char with c_move and in the player init i call
c_setminmax(me).
Ive tryed to use c_updatehull but i dont know how.
Here is a small vid. I hope you know what i mean. At the end of the vid, i show the model from the editor. It have triangles.
Collisionproblem I hope any one can help me.
Greets
Beregron