Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Akow), 1,403 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 5 1 2 3 4 5
Re: Torque - TGEA with new website and new infos [Re: ortucis] #250690
02/09/09 10:32
02/09/09 10:32
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Ortucis, I understand your points very much. I also have my doubts regarding IA and T3D. Did you see that id Software is making their own online gaming platform (QuakeLive)? We could try to guess who wins more attention, id or GG.

And when their Instant Action mission fails then the IA investors will probably stop pouring more money into GG. T3D will be more expensive and has to fight against Unity3D then. It will be hard for this company.

My personal issue with Torque is the lack of decent tools (shader preview, material editor / library and similar). Unity3d and C4 can easily beat this.

This will be an exciting year for 3d community. Newtek is working on a completely new Lightwave, 3ds Max gets very interesting features. Modo comes up with 401. Unity3d will be on Windows, T3D might release. C4 gets extremely professional features these days.

I am looking forward to all of this.


Models, Textures and Games from Dexsoft
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #250692
02/09/09 10:45
02/09/09 10:45
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353

Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #250721
02/09/09 13:33
02/09/09 13:33
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Originally Posted By: Machinery_Frank
Ortucis, I understand your points very much. I also have my doubts regarding IA and T3D. Did you see that id Software is making their own online gaming platform (QuakeLive)? We could try to guess who wins more attention, id or GG.

And when their Instant Action mission fails then the IA investors will probably stop pouring more money into GG. T3D will be more expensive and has to fight against Unity3D then. It will be hard for this company.

My personal issue with Torque is the lack of decent tools (shader preview, material editor / library and similar). Unity3d and C4 can easily beat this.

This will be an exciting year for 3d community. Newtek is working on a completely new Lightwave, 3ds Max gets very interesting features. Modo comes up with 401. Unity3d will be on Windows, T3D might release. C4 gets extremely professional features these days.

I am looking forward to all of this.


I agree with everything you said. As far as tools are concerned, the terrain editor in Torque was fun, for first 10 mins after which I discovered how pathetic the tool is overall. Forget low res PNG texture support for like 8 textures (who does that?), the terrible GUI and any way possible for a first timer to even know what is the 'right' way to even do something simple as adding water to the terrain was just pita.

Anyways, I am just pissed off cause I wasted a lot of time and money on GG being new to all this (and taken in by hype of course). I apologise if I offended you or someone else.


I for one am definitely following two tools at the moment, A7 and Unity3D (2.5). Unity 3D will also let me mess around with JavaScript (which I did a bit when working on Flash) so I am definitely looking forward to the commercial edition (I hope it's NOT lacking shaders though).



PS: Will Autodesk consume Newtek? :P But then again, Autodesk pretty much owns the CAD market like Adobe does 2D.

Last edited by ortucis; 02/09/09 13:34. Reason: Forgot 'NOT'.

Click to reveal.. (warning)
Re: Torque - TGEA with new website and new infos [Re: ortucis] #250723
02/09/09 13:53
02/09/09 13:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ortucis
I for one am definitely following two tools at the moment, A7 and Unity3D (2.5). Unity 3D will also let me mess around with JavaScript (which I did a bit when working on Flash) so I am definitely looking forward to the commercial edition (I hope it's NOT lacking shaders though).


I see. If you prefer scripting over programming C++ then this is a logical choice. Maybe you also should look at Shiva. It is similar to Unity3d, less expensive and supports more platforms (even Linux).
But Unity3d is also very impressive. The editor is the best of all indie tools. And the workflow is great as well. You can change a texture or model in external apps and when you switch to Unity it just reloads the assets. Perfect. Shaders are just a dropbox away in your material panel, just like in Shiva or C4.
Gamestudio is somewhat similar, you have to rely more on scripting, tools are a bit older. But you should compare yourself if Unity goes public on Windows.
But Unity is more expensive than GS and Shiva.

Originally Posted By: ortucis
PS: Will Autodesk consume Newtek? :P But then again, Autodesk pretty much owns the CAD market like Adobe does 2D.


I dont think this will happen. They just released news about their new product "Lightwave Core". And I really hope that they continue to stand against Autodesk. Newtek and Luxology are our hope to have a little bit competition and affordable prices.


Models, Textures and Games from Dexsoft
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #250726
02/09/09 14:06
02/09/09 14:06
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
I have browsed through Shiva page a few times but I didn't see any Mac support. Even though I am interested in Windows only atm, I would like to work with Mac ports as well, I don't really care much about Linux though. Is there a proper Mac support for Shiva?

Originally Posted By: Machinery_Frank
But Unity3d is also very impressive. The editor is the best of all indie tools. And the workflow is great as well. You can change a texture or model in external apps and when you switch to Unity it just reloads the assets. Perfect. Shaders are just a dropbox away in your material panel, just like in Shiva or C4.
Gamestudio is somewhat similar, you have to rely more on scripting, tools are a bit older. But you should compare yourself if Unity goes public on Windows.


So far I have only been working with trial betas of 3ds, I was about to get the commercial edition but then I saw (today actually) that Unity 2.5 will be out around the end of Feb, so I have decided to wait and compare both. Like you said, I am more into scripting than messing around with C++ (the reason why I didn't progress much with C4 :P) so a big plus on Unity's side atm is how instead of a custom script I will get to learn a useful scripting language (since I design Flash sites, I can really use some extra learning :D).

So, keeping watch on the news for release..


Click to reveal.. (warning)
Re: Torque - TGEA with new website and new infos [Re: ortucis] #250740
02/09/09 15:09
02/09/09 15:09
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I don't know why so many people keep whining about Torque.
It is well known that the documentation isn't the best of all, but it contains all functions the engine delivers. If people don't get informations about the engine and it's pro and cons before buying it, they shouldn't complain about wasting money.

I'm still statisfied with Torque, especially with TGB.
TGEA is great to make nice looking games and you don't always need to know C++ to modify the engine. The most stuff is also shared in the community so you just have to recompile. And you can also create awesome stuff just with the scripting language.

I admit that i had problems to start with torque too, but after i bought a book about how to work with torque, i fully understood the engine and am happy with it.

Currently i'm also working with Unity (got the commercial version and the pro beta version).
I like it so far, it's really like 3dgs, just in a much better way.
It always depends on the game style you want to create. I'm focused on 2D and 2.5D games and both are easy to create with Unity, cause you get a Ortographic cam just by one click, and you can have 2D physics.
Though i don't like the scripting yet. It's kinda weird.

The big boo about this engine is the price difference to get shadows and shaders. The Pro would be awesome for many games i have in mind (really crazy ones) but it's too expensive right now for me (for ME, not in general).


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Torque - TGEA with new website and new infos [Re: Captain_Kiyaku] #250757
02/09/09 16:26
02/09/09 16:26
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the big boo about this engine? smile it's one of their three supported languages. it's a python dialect with static typing.

their javascript implementation (which is also a dialect which isn't prototype based for example) is written in boo by the way.

unity commercial supports shaders but no render to texture.

Re: Torque - TGEA with new website and new infos [Re: Captain_Kiyaku] #250758
02/09/09 16:31
02/09/09 16:31
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
I don't understand why people expect to create the new gear of war with torque. I mean just to accomplish crappy game like wii sport company invests and hires programmers, artists and such. You expect to be able to compete with them just because you paid few hundred buck on a software. This is just wishfull thinking. Even team which purchase unreal engine need to tweak it and create their own tools. You will never find a game engine which suits perfectly to your need that the reason you have to choose or you do small game with the workflow limitations and such or you start almost from the start with a 3d library such as ogre or irrlitcht.
But basically if you don't know how to tweak the source code, it may be always some problem.

Re: Torque - TGEA with new website and new infos [Re: sueds] #250759
02/09/09 16:32
02/09/09 16:32
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
torque source is a spaghetti mess though and if you want to work with engine source you can get better for free.

Re: Torque - TGEA with new website and new infos [Re: Captain_Kiyaku] #250915
02/10/09 17:45
02/10/09 17:45
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Originally Posted By: Captain_Kiyaku
I don't know why so many people keep whining about Torque.
It is well known that the documentation isn't the best of all, but it contains all functions the engine delivers. If people don't get informations about the engine and it's pro and cons before buying it, they shouldn't complain about wasting money.



You missed the whole point why GG + (Insert the name of their software) is a waste of time and resources. Just in-case, here > http://www.garagegames.com/community/blogs/view/15999/


Click to reveal.. (warning)
Page 4 of 5 1 2 3 4 5

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1