I've created a standard "empty level" from the templates. I've added one block and ca. 25 MDLs (from Dexsoft SEWER-kit). Also, I've added 22 dynamic lights (since MDLs aren't lit by static lights.

I've checked the "Create_Meshes" box for compiling.

The first line in my main() routine is :

max_lights = 64;

but when I run the level, the engine turns off all but 8 of the lights (they are in different section of the sewer-maze, so I see it my walking around to where the lights should be).

I have A7-Pro, so I was under the impression this should get me around the 8-light limit.

Any help would be appreciated !

Cheers,
Andreas


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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X