I like how Torque fans post the truth.. oh well, here's a lie from the artists themselves..
I'm sure most people that read this interview will simply not believe it, but Stickman Studios is actually just Harvey and myself (Simon). What makes it more unbelievable is both of us are artists and have never dabbled with programming, unless you count getting a Spectrum to display "My name is Simon" way back in 1985. Fortunately our years spent working in the industry prior to setting up on our own has provided us with a number of amazing coding contacts. Some of these guys have been utterly incredible and sacrificed evenings and weekends to help us out with much of the coding involved, and we simply could not have done it without them. All in all I think it's fair to say that we have managed to beg, borrow and steal (OK perhaps not steal) about 6 months worth of solid coding support across the length of the project. The overall development time, since conception, has been just over two and a half years. That said, Harvey and I have spent 15 months during that period doing freelance work for other game companies to keep the Stickman wheels rolling. So overall, Harvey and I spent about 18 months dedicated to Buccaneer full time in our studio, "Das Boot."
We have also been fortunate enough to be involved with some other amazing guys via the GarageGames community forums who have helped transform Buccaneer into a much more professional and polished product. Joel Steudler's awesome theme music, Paul Bergel's incredible vocal work and Aun Arinyasak's stunning AI routines have all contributed to ensure Buccaneer has exceeded all of our expectations.
Read more, and find out how they never had any experience with Torque. They just jumped into the awesome bandwagon called TGEA and VIOLA!.. the masterpiece was born..
BRB, purchasing TGEA and a few hundred 'Packs' from their store. Also, trying to build few contacts who can slave for me in my pursuit of infamy.. err.. fame, I meant fame..