Ortucis, I understand your points very much. I also have my doubts regarding IA and T3D. Did you see that id Software is making their own online gaming platform (QuakeLive)? We could try to guess who wins more attention, id or GG.
And when their Instant Action mission fails then the IA investors will probably stop pouring more money into GG. T3D will be more expensive and has to fight against Unity3D then. It will be hard for this company.
My personal issue with Torque is the lack of decent tools (shader preview, material editor / library and similar). Unity3d and C4 can easily beat this.
This will be an exciting year for 3d community. Newtek is working on a completely new Lightwave, 3ds Max gets very interesting features. Modo comes up with 401. Unity3d will be on Windows, T3D might release. C4 gets extremely professional features these days.
I am looking forward to all of this.
I agree with everything you said. As far as tools are concerned, the terrain editor in Torque was fun, for first 10 mins after which I discovered how pathetic the tool is overall. Forget low res PNG texture support for like 8 textures (who does that?), the terrible GUI and any way possible for a first timer to even know what is the 'right' way to even do something simple as adding water to the terrain was just pita.
Anyways, I am just pissed off cause I wasted a lot of time and money on GG being new to all this (and taken in by hype of course). I apologise if I offended you or someone else.
I for one am definitely following two tools at the moment, A7 and Unity3D (2.5). Unity 3D will also let me mess around with JavaScript (which I did a bit when working on Flash) so I am definitely looking forward to the commercial edition (I hope it's NOT lacking shaders though).
PS: Will Autodesk consume Newtek? :P But then again, Autodesk pretty much owns the CAD market like Adobe does 2D.