I understand about the limit of 8 lights per mesh ... this should not be the issue, since I have lots of individual MDLs and any individual MDL does not have more than 3 lights close to it.

What I see is that the lights 9-22 are turned off / not rendered. If I add another light (e.g. in front of or close to one that is being rendered), then another previously lit light gets turned off.

This is exactly what I would expect under A6 with its hard limit of 8 lights.

Very strange ...

Cheers,
Andreas


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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X