Btw, rendering into a screen much larger than say 1440x900 is LETHAL to framerate, especially when rendering color (you can get away with about twice the size if you use a shadow map texture with colorwriteenable set to false) This is mainly because most current hardware is not set up to handle this many pixels at once and must parce the rendering job out over additional passes automatically in run time.
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps