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WED - export to MDL ... #250851
02/10/09 08:40
02/10/09 08:40
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline OP
Senior Member
Andreas C  Offline OP
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
I've loaded several MDLs into an empty level in WED. I rearrange the MDLs (floor-MDL, wall-MDL, entrance-MDL) so they "fit together". (I realize that I could also do this in MED, but I find it easier in WED)

I then try to EXPORT to MDL from within WED.

I've checked the box for "include MDLs".

The export routine does indeed generate the specified MDL, but when I call it up in MED, there's no geometry - under object properties I see only "1 group", but nothing else.

I've tried various combinations of checks (selecting the MDLs and then exporting "only selected", "merge all" etc.) but I keep getting an empty MDL.

Does anyone else have any clue / experience with this ?

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: WED - export to MDL ... [Re: Andreas C] #251508
02/13/09 12:56
02/13/09 12:56
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline OP
Senior Member
Andreas C  Offline OP
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...

Bump ...

Anyone ever done this ?


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: WED - export to MDL ... [Re: Andreas C] #251575
02/13/09 20:01
02/13/09 20:01
Joined: Sep 2008
Posts: 37
I
Invader Offline
Newbie
Invader  Offline
Newbie
I

Joined: Sep 2008
Posts: 37
I just tested it, checked "Add Model Entity" and it worked...


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