Morph Target is a technic that allows the user to change the shape of a model.
Blender , Maya , Poser and other programs support that technic.

That technic creates 2 models. First model with the first value position of any vertex and Second model with the end value position of the same vertex. for example: a thin man and a fat man.

I want to create a program that a user can change that value with a hslider. Not only select the thin or fat man... but create a model like his own ...

I tried with ent_getvertex and ent_setvertex and it worked fine for only one vertex... but the body has many vertex. I must save all first and end vertex positions from a model to a file .txt. Then i must read that value one by one, i must seperate what num vertex is and where they belongs to(for example vertex num #239, #275, #213 belongs to stomach - #14, #26, #32 belongs to left eye) and i must set the first and end value to vertex one by one... Next, the user can change that value with a hslider... (with that way "i just found the wheel").

My question is: is there another way to change the shape of a model (created with morph target technic) in real time and how can i use it in gamestudio...?

THX ... and i am sorry for my english... (i know... is bad)...