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Strange PH_SPHERE behaviour #245892
01/12/09 16:04
01/12/09 16:04
Joined: May 2007
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ribsribs Offline OP
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I'm experiening a little problem moving my sphere around.
I'm developing a game which have the same moving philosophy as the ball in 19th workshop, only with little differences such as camera oriented directional thrust, but the problem is another because the same thing happens when running the 19th workshop.

Here's the thing: i'm moving the entity around, and randomly, the entity halts, assuming the initial position, and like that lays forever. No matter what i do, the entity won't budge.

I'm using nearly the same physicengine settings as the 19th workshop, but that doesn't matter since i got the same behaviour there.

Does this happens with anyone else or theres just something wrong with my OS or hardware ? (cuz i have another problem (a stupid and impossible one, it seems) with animated textures)

I'm working with A7 Comm 7.60

Thanks in advance.
Sérgio Ribeiro

Last edited by ribsribs; 01/12/09 16:05.
Re: Strange PH_SPHERE behaviour [Re: ribsribs] #247249
01/19/09 16:59
01/19/09 16:59
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ribsribs Offline OP
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Anyone else has the same problem?

Re: Strange PH_SPHERE behaviour [Re: ribsribs] #247258
01/19/09 17:16
01/19/09 17:16
Joined: Aug 2008
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take me down to the paradise c...
Cowabanga Offline
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take me down to the paradise c...
Update to A7.66.

Re: Strange PH_SPHERE behaviour [Re: Cowabanga] #248777
01/28/09 23:38
01/28/09 23:38
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ribsribs Offline OP
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It still happens with A7.66 cry

If it's any help (for you to understand), i'm moving the entity over a huge smooth textured surface, about 400 x 2500 quants.

I've noticed that the entity stalls at low moving speed (i'm moving the entity with phent_addtorqueglobal) and exactly over some (not all) gridlines, visible when debugging with F11.
Could the block size be a problem ?

I'm using the same moving method as seen in workshop 19, except the runtime entity creation. My entity already exists on the level and have his action attached.

That's the only fail that the whole game has and i've tried many things, without success though... help is greatly apretiated, and thanks a lot for your time.

Re: Strange PH_SPHERE behaviour [Re: ribsribs] #250877
02/10/09 13:21
02/10/09 13:21
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Again, no one else has this problem?

Now, with 7.66, in workshop 19 doesn't seem to happen... could it be the block size?

Thanks.

Last edited by ribsribs; 02/10/09 13:22.
Re: Strange PH_SPHERE behaviour [Re: ribsribs] #250878
02/10/09 13:31
02/10/09 13:31
Joined: Oct 2007
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İstanbul, Turkey
Quad Offline
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upload your project, then we can say if it happens or not.


3333333333
Re: Strange PH_SPHERE behaviour [Re: Quad] #251079
02/11/09 14:50
02/11/09 14:50
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Of course... silly me. whistle

Here is a sample , using the same entity, code and blocks as one of the game levels, where the problem occurs.
Within the zip, there's a JPG showing one of the stall spots.

You can move the mouse to move the camera, zoom in/out with the mouse scroll and press [space] to perform a pseudo-jump.

Just pass in the stall spot slowly, back and forward. With me, eventually (max 10-15 secs) the entity stalls.

Thanks a lot!

Last edited by ribsribs; 02/11/09 14:51.
Re: Strange PH_SPHERE behaviour [Re: ribsribs] #252606
02/19/09 07:23
02/19/09 07:23
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Max_Prower Offline
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That's rather odd. I'm having no problems with this.

This is a complete shot in the dark which probably isn't even relevant. But perhaps it's something to do with your installation? If it isn't already, install it to the Program Files. My 3DGS acted somewhat erratically as well until I re-installed it.

Last edited by Max_Prower; 02/19/09 07:24.
Re: Strange PH_SPHERE behaviour [Re: Max_Prower] #252644
02/19/09 12:46
02/19/09 12:46
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Well, if it works for one person, it's good enough for me .

I will try to re-install 3DGS.
It's under "Program Files", but i've updated like 2 or 3 times and never performed a fresh install.
My animated textures are stupid too... Animate on the thumbnail but are frozen @ runtime.

Thanks a lot for trying the sample smile

Re: Strange PH_SPHERE behaviour [Re: ribsribs] #252744
02/20/09 01:15
02/20/09 01:15
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By the way, when you tried the sample, was the wall animation running? Like a glowing blue stripe thingy?

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