*manual = friend of those questions*

Code:
BMAP* BMap1 = "button_nohit.tga"; 
BMAP* BMap2 = "button_hit.tga";

function load_the_game();

PANEL* this_for_loading =
{
	pos_x=21;pos_y=411;
	button(0, 0, BMap1, BMap2, BMap2, load_the_game, NULL, NULL);
}

function load_the_game()
{
	game_load("name",1);
    
}


edit as you want...

Last edited by Espér; 02/10/09 14:28.

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