Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 16,643 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 8 of 9 1 2 3 4 5 6 7 8 9
Re: Aum 81 ready [Re: George] #251265
02/12/09 10:26
02/12/09 10:26
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: George
Yes, you can stream music from a website. If you want to use the fmod dll you have to include its source code.


The FMOD dll is a third party DLL, nevertheless, I would provide the source code for accessing the DLL. Is that still okay?

Re: Aum 81 ready [Re: HeelX] #251301
02/12/09 12:52
02/12/09 12:52
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
No thanks
i have A7 Pro
c-script <3


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Aum 81 ready [Re: HeelX] #251447
02/13/09 07:09
02/13/09 07:09
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
This is JCL's answer:
"Can we use plugins? - Yes, but only when including the source". The problem with 3rd party dlls is that they can include all sorts of resources. While I know that you are a serious engine user, some might hide resources in their dlls.
Send your project (including the source code for your dll) and the fmod dll. I will then download the dll from fmod.org and overwrite the fmod dll that comes with your project. This way, everyone will be sure that there isn't anything hidden inside it.

Re: Aum 81 ready [Re: George] #253377
02/24/09 13:23
02/24/09 13:23
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Very interesting contest indeed smile can't wait for looking demo smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Aum 81 ready [Re: VeT] #253510
02/25/09 04:29
02/25/09 04:29
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
Member
The_Clyde  Offline
Member

Joined: Jul 2008
Posts: 223
Pittsburgh
I have an idea but I'm not entirely sure if it is allowed in this contest:

A web browser programmed in Lite-C that downloads htmls and interprets them as would a normal browser. The TWIST is that it does interesting things with the content such as displaying it in 3D or animating it. It would also use special tags ignored by other browsers to allow pages that can be 3D environments/levels defined in an HTML-like fashion.

Would I be allowed to
a) Download HTMLs
b) Download models and compiled levels
c) Use a DLL for which I don't have the source or did not create myself? (like GSTNet or the webaccess plugin)

Re: Aum 81 ready [Re: The_Clyde] #253519
02/25/09 07:46
02/25/09 07:46
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
b) Download models and compiled levels

make the game normally, then download all models needed at start. The point of the contest is gone.


3333333333
Re: Aum 81 ready [Re: The_Clyde] #253541
02/25/09 11:29
02/25/09 11:29
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I'm afraid that you can't download models and levels; the game is supposed to create what's needed at runtime, not get it from another computer.

Re: Aum 81 ready [Re: George] #253664
02/25/09 23:11
02/25/09 23:11
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
Member
The_Clyde  Offline
Member

Joined: Jul 2008
Posts: 223
Pittsburgh
That makes sense. What about A and B? I would think that downloading HTMLs that I didn't post might not go against the rules as they'd be more like a form of input than part of content.

Re: Aum 81 ready [Re: The_Clyde] #253694
02/26/09 05:19
02/26/09 05:19
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Downloading html files isn't against the rules; however, running code on a website using the engine won't get you too many points from the jury.
Using DLLs without posting the source is ok only when:
a) They aren't yours, but they are well known and don't contain any other resources;
b) I get to overwrite them with the latest version from their website, in order to make sure that they aren't altered or replaced with something else.

Re: Aum 81 ready [Re: jcl] #258314
03/29/09 16:46
03/29/09 16:46
Joined: Oct 2008
Posts: 51
Germany
C
CetiLiteC Offline
Junior Member
CetiLiteC  Offline
Junior Member
C

Joined: Oct 2008
Posts: 51
Germany
Are we allowed to use external save files?
They aren't needed by the game, but it's nice for the player to save the game...
Otherwise, I would tell the player, that he shouldn't shutdown the game before he had finished it...
EDIT: sry^^ Have read your answer, george wink

Last edited by CetiLiteC; 03/29/09 16:51.
Page 8 of 9 1 2 3 4 5 6 7 8 9

Moderated by  George 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1