Alright, I'm driving myself crazy. I've been bored lately and have started getting back into game design again just shits and giggles. It's been years since I've posted here I think, and I haven't used 3DGS in forever either. So needless to say, I think, I've forgotten very basic things.

I'm driving myself crazy with C_Rotate and Vec_to_angle.

Image this: I have a sprite the view is top down the sprite is my character. I want the sprite to angle itself so that it appears facing the mouse, which is a target shape. Obviously the mouse is the aimer.

I don't know what it is I cant get right but it just dosen't work. I'm lost.

Simplied, how do I make sprite seem to face the mouse's position.


-Johnny Thrash