Hi there,

I'd like to ask a question for which I couldn't find an answer through the forum search, A7oogle and the AUM-Search from gs-tools.

How could one create a seamless world with the 3dgs-engine?

I'd like to load the next adjacent level as soon as a player walks into visibility range so that there is no loadscreen. I really dont like that "walk to the edge of the world"-feeling. I know it's kinda like running two or more Levels at a time, but there has to be a way to do this. Other games have done it and it would really be a pity if A7 wouldnt support this.

To illustrate:

[1][2][3]
[4][5][6]
[7][8][9]

If player is on terrain 5 and heading west, I'd like to load maps 1,4&7 so that he can just change level borders without noticing. I really dont like the whole "walk to the end of the world"-concept.

I just need the basic technique and some pointers. I'll figure out the rest myself. Thanks in advance,

Patrick

Last edited by Vorick; 02/13/09 19:52.

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