Okay so the problem was using a sprite the way i was. So I used a model thatis a cube with the top side use the character graphic. Basicaly is simulates the same thing...
but i still have trouble...
vec_to_angle(my.pan,mouse_pos);
That's all the code I used to acheive the effect. But something's deffinitely missing. It pans when I move the mouse...but it still doesn't look at where the mouse is. any suggestions???
Thanks in advance