(It's a bit off topic, but I'll ask it anyways...)
I asked what to use for a multi texture terrain shader based on heights...
Quote:

just use your heightmap as blendmap.




That's really not what I'm looking for, because a) I'm not working with heightmaps (all terrains created in MED from scratch) b) I add some meshdeformation randomness in script c) it is a very very very large terrain (when seen all together, 'cause they are quite small actually ), so the blendmap isn't useful...
Anyone?


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