I also wait for the dynamic light... With my terrain, the first midmap does not react on light at all, but the 2nd and 3rd does.. would be great if first would also... I use your code from above... THX!
Looks Great Steempipe! This is very similar to my 2-texture terrain shader, although I didn't do anything with lights or shadowmaps yet (once I add those there will be 4 different terrain rendering quality settings, LOL). Can't wait to see it.
What is the difference between this terrain shader and the one you released earlier that contained a colormap and 2 detail maps(FFP, very great shader!)?
Detail maps are a little different than texture maps. A detail map is usually a rather low-saturated texture that goes over a color (the saturation) that is below it. A texture map contains full saturation and is rendered like any other texture. Both are good, it depends on where you use it as to which is better.
(It's a bit off topic, but I'll ask it anyways...) I asked what to use for a multi texture terrain shader based on heights...
Quote: just use your heightmap as blendmap.
That's really not what I'm looking for, because a) I'm not working with heightmaps (all terrains created in MED from scratch) b) I add some meshdeformation randomness in script c) it is a very very very large terrain (when seen all together, 'cause they are quite small actually ), so the blendmap isn't useful... Anyone?