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think i screwed up? #251217
02/12/09 01:47
02/12/09 01:47
Joined: Dec 2006
Posts: 55
Sweden
overseer Offline OP
Junior Member
overseer  Offline OP
Junior Member

Joined: Dec 2006
Posts: 55
Sweden
hi just fibished the first all mesh level i have made since i upgraded to a7 but now i think i made a big mistake.
i made the whole level exept detail meshes as one big mesh and then applied the bump shader and dynamic lights to it just to find that the lights go on and off depending on the player distance from them..
is this becouse of the limit of light per mesh in the shader or what..

total newbie to the a7 and when using a6 i used the sphere plugin so im a little lost here..
should i just cut the mesh into smaller segments or is their a workaround..


Lets finish this mother¤%"#%& of.
Re: think i screwed up? [Re: overseer] #251754
02/14/09 18:28
02/14/09 18:28
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
cut your mesh into smaller segments. Engine allows 8 Dyn lights per mesh


xXxGuitar511
- Programmer

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