Look in the manual under c_scan, then just have it check if an entity enters the scanning area and make a conditional to test if it is the player. c_scan will return you as the pointer to the entity that came into the area, you can then check if(you == player).
Last edited by GamerX; 02/15/0901:25.
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi