yes its possible.. u working on simulation ?

use something like this:
------------------------------

typedef struct
{
ENTITY* entAgent;
int ID;
var variable1;
var variable2;
var variable3;

} structAgent;

structAgent TestAgent[1000];

.......................................

to access each agent.. u can access TestAgent[0].variable1, etc...


A7 commercial Team / VC++ 2008 Pro
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