VIEW* cam1_view =
{
layer = 0;

pos_x = player.x - 210 * cos(player.pan);

pos_y = player.y - 210 * sin(player.pan);

size_x = 1050;

size_y = 1680;

arc = 90;

aspect = 1;

ambient = 100;


flags = SHOW;

}

how to activate this cam in lite-c ? :S when i run the game with this code it doesnt follow my player model as the normal camera function would. and how would i make this view have a tilt?
in fact it wont follow the player at all, its just in the center of the level

I dont know how to do it as you might understand by now, but I dont understand anything about the view_create, etc from the manual, perhaps my knowledge of english language is too weak :|

Code:
camera.x = player.x - 210 * cos(player.pan);

camera.y = player.y - 210 * sin(player.pan); 

camera.z = player.z + 130; 
camera.arc = 90;

//camera.tilt = -10; 
camera.tilt = -10;


//camera.pan = player.pan;
camera.pan = player.pan;


this is the code i try to get into another view.


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7