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IGNORE_FLAG2 für c_rotate #252385
02/18/09 00:12
02/18/09 00:12
Joined: Aug 2005
Posts: 343
Germany
HPW Offline OP
Senior Member
HPW  Offline OP
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Ich habe versucht meine Kollision zwischen den NPC- und Player-Entities auszuschalten und dabei dennoch mit dem Level und Baum-Entities kollidieren lassen. Also mit IGNORE_FLAG2 klappt das bei c_move auch wie gewollt, nur gibt es IGNORE_FLAG2 leider nicht für c_rotate.

Es wäre toll, wenn man IGNORE_FLAG2 noch zu c_rotate hinzufügen würde.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: IGNORE_FLAG2 für c_rotate [Re: HPW] #252418
02/18/09 07:22
02/18/09 07:22
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Ja, das macht Sinn. Ich setze es auf meine Liste.


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