Hi,

The programming did not take so long, maybe 4 to 5 days.
I made the core program some time ago.
The most time took to learn what the physics engine needs,
and the test and tuning of variables.

The fittnessfunction gives fittness for the distance moved from spawning point, and also for moving the legs (make the creature
look more active, its more optical)


The evolution is so slow, as every creature is spawned and tested for a few seconds in the physics world.
Also: 100 creatures are tested every populations (it might be too many).


The sim has actually some problems, as the genetic program that
I create is a bit too fancy, and the evolution
keeps stuck in a local minima.
Try to let it run for one hour.
(dont keep it int to the slow mode (SPACE), as this then takes longer to evolve)

I will work later on a different approach, by using
evolved neural nets.
--

For my old Account I dont remember the password..