Weird. If its possible, as a test,
can you create the same lights in position from your script?
Just to see if its maybe a compiling issue or a engine issue.
Start with less than 8 and increase till something happens...
Well, I've done that and it just displays 8 dynamic lights. The debug (statistics) panel shows 8 lights ... never more than that ...
But I can't believe that it just doesn't work at all ... obviously to me, I've done something wrong here ... but I just can't figure out what.
I use A7, I've set max_lights to 128, I've checked the "create meshes" box in the compiler options ... I am NOT trying to get more than 8 lights to light a single entity.
I've been reluctant to post this under BUGS because I am pretty sure it is something I am doing wrong here ... I could post the level someplace, but it is so simple that anyone could recreate it in about five minutes.
Any more ideas ?
Cheers,
Andreas