Originally Posted By: jcl
First, use the current version. This probably won't help here, but you should not use an old version when looking into a problem.


Updated to 7.70 ... problem still exists ...

Originally Posted By: jcl
If the statistics panel is stuck at 8 lights, you're possibly still in A6 light mode, and the A7 light manager is switched off. Bumpmapping shaders won't work then either. This happens when either your level - or some part of your level - was accidentally compiled in A6 mode, or when the "patch" variable is set.


I'm not touching the "patch" variable ... so it should be set to the default value.

I use the current compiler and the engine startup window says A7.70 ... is there any other way it could possibly be compiled in A6 mode ?

Originally Posted By: jcl
The other possibility is that there is something wrong with your whole level construction, for instance when your level consists of a single gigantic mesh. Of course then you can't see more than 8 lights at any point. You mentioned "MDL hallways" - I hope you have not really used a single MDL for your hallways.


No, I'm not using a single MDL for the hallways. The individual segments of the hallways are MDLs (three different MDLs that are duplicated "all over the place")

I really hope that it is something else that I've done with the level ... but it's not apparent to me.

Cheers,
Andreas


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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X