Well, I've posted it in the BUG HUNT.

I've created a simple level (only blocks, no MDL-geometry) with 12 dynamic lights and when I enter the stat-view (pressing F11 twice) I see the bounding boxes for the dyn. lights (only a total of 8 are present in the level at this point). As I create new ones at runtime (in another part of the level that is not visible, I've put in code so I can individually add a total of 4 dyn. lights at specific locations by pressing the "L" key ...), I can see the engine remove one of the current dyn. light entities (in the order they were created ... just like mentioned in the manual)in view .

This does not sound like the A7 light manager is managing much of anything at all.

I hope that JCL & Co. can show me the error of my ways (because frankly, I still don't believe that it just doesn't work at all).

Cheers,
Andreas

Last edited by Andreas C; 02/20/09 08:03.

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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
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