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4 registered members (TipmyPip, alx, Martin_HH, 1 invisible),
5,110
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Shade-C v0.90 released
[Re: BoH_Havoc]
#230551
10/06/08 17:04
10/06/08 17:04
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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I love your work! Very usefull! Thanx a lot!
cheers Marcel
A8c, Blender, FlStudio, Unity3d
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Re: Shade-C v0.90 released
[Re: BoH_Havoc]
#230564
10/06/08 18:34
10/06/08 18:34
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Really sweet work, now if I only wasn't in college I would be able to afford the GStudio versions that supported shaders.
Absolutely fantastic work, great contribution.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Shade-C v0.90 released
[Re: Trooper119]
#230844
10/09/08 10:14
10/09/08 10:14
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Joined: Jul 2008
Posts: 894
TechMuc
User
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User
Joined: Jul 2008
Posts: 894
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Okay first bug report after 20 minutes of implementation: 1) You need 3 paths #define PRAGMA_PATH "editor\\shade-c" #define PRAGMA_PATH "editor\\shade-c\\bmap" #define PRAGMA_PATH "editor\\shade-c\\fx" (not only one). That will happen if you copy shade-c to a subfolder (as the pragma paths in sc_core.h will target a wrong folder). Please mention that in the manual. 2) No bug report, but you do not have an update instruction (for a new screen resolution). Wrote it for my own, so just contact me if you need it). 3) Bitmaps are not initalized to zero (which may cause problems if you want to check if a bitmap has already been created or not). more to come
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Re: Shade-C v0.90 released
[Re: N3oz]
#230935
10/10/08 12:49
10/10/08 12:49
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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brilliant, this is awesome. with Shade-C 3DGS looks much more powerful then before. I cant wait for 1.0 version of it. Great work indeed
Ubi bene, ibi Patria.
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