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Re: menu and level problem
[Re: yorisimo]
#252708
02/19/09 20:51
02/19/09 20:51
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Joined: Aug 2008
Posts: 49
Vyse220
OP
Newbie
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OP
Newbie
Joined: Aug 2008
Posts: 49
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I think you just have to add a wait(1) statement before you load the level. You can't close a previous level and open a new one in the same time step. already done, but i still have the error. I also got some problem when i open the level from the menu, missing enemy and music, i hope there's a way to open the level like you are opening it without the menu (no include etc)
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Re: menu and level problem
[Re: Vyse220]
#252755
02/20/09 03:59
02/20/09 03:59
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Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
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User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Hi! I have a game that uses a menu with buttons. This is the hub of the game. If you press the first button ...the function for that button is activated This function stops the panels , sets the tone for the next level waits the amount of time needed and opens the appropriate level that is activated by the first button, starts the new functions..... Same for other buttons. The idea is to seperate things. Hope this helps. 
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Re: menu and level problem
[Re: George]
#252981
02/21/09 22:26
02/21/09 22:26
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Joined: Aug 2008
Posts: 49
Vyse220
OP
Newbie
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OP
Newbie
Joined: Aug 2008
Posts: 49
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For some reasons now the frame rate is 50 in the level and alson the menu, first it was 50 in the menù and 30 in the level. I just stopped the music of the menù before the start of the level o_o edit: aw, i still have the can't load in the same frame problem when i load the menu at the end of the level. edit2: oh, don't know why, now the frame rate is 30 and it's really slow, why?
Last edited by Vyse220; 02/22/09 11:35.
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