function heart_1()
{
my.skill1 = 1;
while(1)
{
if(player.skill98 == my.skill1 + 3){ent_animate(my,"heartp", 0,ANM_CYCLE);}
if(player.skill98 == my.skill1 + 2){ent_animate(my,"heartp", 25,ANM_CYCLE);}
if(player.skill98 == my.skill1 + 1){ent_animate(my,"heartp", 50,ANM_CYCLE);}
if(player.skill98 == my.skill1){ ent_animate(my,"heartp", 75,ANM_CYCLE);}
if(player.skill98 < my.skill1){ ent_animate(my,"heartp",100,ANM_CYCLE);}
}
}