Just FYI, I put the camera code in it's own thread, it's awesome!
Here is a fully functional camera, if anyone ever needs it.
void camera_move()
{
while (1)
{
if (key_q) camera.pan += 10 * time_step;
if (key_e) camera.pan -= 10 * time_step;
if (key_z) camera.tilt += 10 * time_step;
if (key_c) camera.tilt -= 10 * time_step;
if (key_w) camera.x += 10 * time_step;
if (key_s) camera.x -= 10 * time_step;
if (key_d) camera.y += 10 * time_step;
if (key_a) camera.y -= 10 * time_step;
if (19 == key_lastpressed) // R key will reset the pan and tilt to 0.
{
camera.pan = 0;
camera.tilt = 0;
}
wait (1);
}
}
-Snow