That's very cool for a first go-- lots of toasted space right now, though. MED is very cool to have. Getting a model ready for an engine can be very unfriendly in other engines and MED makes it easy for Gamestudio.

Though, you might want to try a tool called "Ultimate Unwrap" for texture coordiantes. It is a great file converter as well-- part of my art path from 3D Studio max to Med to Gamestudio engine-- fixes a lot of Max export issues. (I use 3D studio for texture coordinates, though.)

There are many ways to skin a cat and a model, too.