ok, to be more precise I will explain the actual situation:
so each frame is defined as rendering the camera and all following views (in my code).
Each frame, I first render into the camera's bmap and 2 other render targets. After I render other views. HOWEVER, I want to keep the rendered images from the camera's bmaps (both the .bmap and the rendertargets). So basically, I want the rendertarget bmaps to always store ONLY the camera's color0 through color2 data and not update with the following views (but I must be able to retrieve the data in the following view's shaders).

I want to preserve the render target bmaps from the camera rendering stage.


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps