when I use a view with VISIBLE set following the camera, the view overwrites the rendertargets even when I set the views to a pixel shader that only outputs to the COLOR0 semantic. Maybe this is a problem?

It seems that each view that renders (VISIBLE) renders into the rendertargets regardless of whether I create the COLOR1,2,3,etc semantics or not. This is not a problem with post processing views though. -Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps