1 registered members (AndrewAMD),
1,507
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: Quake Live
[Re: Oxy]
#253735
02/26/09 13:11
02/26/09 13:11
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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even though they let 500-700 ppl per minute(they twitter page says that) queue still remains looong.
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Re: Quake Live
[Re: Quad]
#253746
02/26/09 15:15
02/26/09 15:15
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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1. We obviously didn't intend for tens of thousands of people to have to wait in the queue, but it was put in place for a reason, and that was so once you made it to the site, it still performed fairly well and didn't crash under heavy loads, which for the most part has worked well. We apologize for the frustration a line causes, but it will be in place until we can scale and optimize our back-end to accommodate "everyone." This is our top priority right now and when we get to that point, there will be no queue. You can certainly trust us on this - for a game funded by advertising revenue, we don't want a queue keeping you out anymore than you want it.
Now, they got the attention, once they get the ads(and money obviously) there will be no queue.
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Re: Quake Live
[Re: PHeMoX]
#253797
02/26/09 22:08
02/26/09 22:08
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Their could just be special memberships
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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