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huge Seamless world
#254080
02/28/09 22:53
02/28/09 22:53
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Posts: 152
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I saw the aum 44. it makes the world "endless" if I want it to, am I right? how is it that if I use different terrains with different "types" one being a huge mounty terrain, one forrest, thats ok for me to make, what I dont understand, is how will these "stitch" together if I create the terrains from different heightmaps, or would I have to make them compatible through med-3dsmax etc?
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: huge Seamless world
[Re: Espér]
#254228
03/01/09 20:24
03/01/09 20:24
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Hmm, or I can make serveral terrains and stitch them together but not directly, inbetween them, there would be transition terrains slowly changing or rapidly at some spots, this way I think would be easier and more controllable to which region I am supposed to be in.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: huge Seamless world
[Re: Oxy]
#254257
03/02/09 03:07
03/02/09 03:07
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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what would you suggest for large and many different terrains? performance wise, using code to align them would it cost much performance if I use code to align every terrain?
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: huge Seamless world
[Re: FBL]
#254393
03/02/09 23:24
03/02/09 23:24
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Posts: 152
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then again, regarding seamless world, should I place my entities and such through lite-c? because it doesnt seem like wed likes too big levels, objects dissapare in the views.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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