Thanks for the idea, I tried that:
Code:
...
ANGLE a;
c_trace(player.x,my.x,IGNORE_ME);
vec_to_angle(a,normal);
...

me : It is a little object that always in front of player(almost 70 quants away). And I am getting the second c_trace vector from it's coordinates.So, player sends a beam 70 quants away.

I wrote a on a panel. But it returns always big values. And sometimes the numbers it returned don't make any sense. smirk

Last edited by Hatean; 03/01/09 14:43.

The Life Game is disgustingly bad but the graphics and reality are extremely cool...