Code:
var status_CarryObject = 0;

action object_act
{
  var attached;
  var offset[3];
  
  attached = 0;

  while(me)
  {
    if(status_CarryObject)
    {
      if(attached == 0)
      {
        vec_diff(offset,player.x,my.x);
        attached = 1;
      }
      vec_set(my.x,offset.x);
      vec_add(my.x,player.x);
    }
    else { attached = 0; }
    wait(1);
  }
}

Attention: not tested, if it blows up your machine its your fault wink
Something along that line should work though

edit:
add the else status so now you should also be able to re-pick up that object.

edit #2:
forgot to mention: To use this you need a function which sets that status_CarryObject var to one on key press.
If you want several objects being carried individually you have to use c_scan plus scan_events, but because you were talking only about one object I went the easy way wink

Last edited by Xarthor; 03/01/09 15:39.