/*************************************************
makes me look at you
*************************************************/
function look_at(ENTITY* ent_me, ENTITY* ent_you){
var temp[3];
vec_set(temp, ent_you.x);
vec_sub(temp, ent_me.x);
vec_to_angle(ent_me.pan, temp);
}
/*************************************************
makes me look at position
*************************************************/
function look_to(ENTITY* ent_me, VECTOR* vec){
var temp[3];
vec_set(temp, vec);
vec_sub(temp, ent_me.x);
vec_to_angle(ent_me.pan, temp);
}