Hi
but in c_move the manual says

Quote:
ACTIVATE_PUSH
Triggers the EVENT_PUSH collision event on the hit entity, regardless of the push value. If the event function returns 1, the hit entity is considered an obstacle; if the event function returns 0, it is ignored. This way individual collision groups can be defined.


and that's what I was refer to

thanks for your reply

Last edited by Mysterious; 03/02/09 07:47.