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Leadwerks gets deferred shading like Killzone 2 #253640
02/25/09 21:07
02/25/09 21:07
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi All

http://www.leadwerks.com/engine_rendering.html

Leadwerks get Deferred Lighting just like Killzone 2, Media Molecule's LittleBigPlanet, Sucker Punch Productions 'inFamous', GTA IV and Dead Space

Are we going to see this for 3DGS one day soon smile

And LW only costs $150.00 USD

LW Web Site



Re: Leadwerks gets deferred shading like Killzone 2 [Re: MaxF] #254362
03/02/09 19:16
03/02/09 19:16
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
and once again, you can already do this with 3DGS...

Re: Leadwerks gets deferred shading like Killzone 2 [Re: Joey] #254376
03/02/09 21:21
03/02/09 21:21
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
pwnd laugh


I don't have a homepage, for god's sake!
Re: Leadwerks gets deferred shading like Killzone 2 [Re: checkbutton] #254379
03/02/09 21:37
03/02/09 21:37
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
takes some time though and you need to know how it works...


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