There are two ways to get the "flat" effect on a model.

1) Add "shadeMode = flat;" to the technique in a shader. The downside to this is it usually looks like crap. It uses the normal of the frist verex of a face for the normal of the rest of the triangle. However, that normal is still interpolated. So it will appear flat, but facing the wrong direction.

2) Unweld the edges on the vertices. One easy way to do this is select the faces you want on ONE flat surface. 1) Copy the faces. 2) Delete the faces. 3) Paste the faces back, they will be in the same place, but not welded to the surrounding surfaces.


...Use the second method.


xXxGuitar511
- Programmer