...Vertex Shader?


I only glimpsed over the thread, so maybe this is what you are doing already. But why not just do scaling in the vertex shader? Just pass the scales through the material vectors (mtlSkillX).

Pos = In.Pos * matWorld;
Pos *= mtlSkill1;
Pos *= matViewProj;


EDIT: I still don't really see a reason for this. But if you need it...

Last edited by xXxGuitar511; 03/02/09 21:39.

xXxGuitar511
- Programmer