I also donīt see a future in WED and MED. All the quake legacies... argh! Itīs 2009! Going through Gamestudioīs content pipeline and map compiler is a constant painful fight.

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some annoyances I ran across recently:
  • the fbx importers have no custom scale options (which would be important because there arenīt any serious 3D-software packages which use quants and a power of two grid)
  • the WED and MED fbx importers seem to scale differently
  • the fbx importers have many problems with triangulating n-gons
  • mouse picking is horribly broken in WED
  • the map compiler is slow and crash prone
  • texture filenames are limited to 16 characters
  • the fbx level importer still seems to create alpha channels by mistake even if this is supposed to be fixed

I could go on and on...

By the way, I really dislike quants and the power of two grid. Itīs not intuitive. Get rid of it. There is no need for it anymore. CPUs have fast floating point units nowadays. smile

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On the bright side... Blender 2.5 (which will be released later this year) will have a very customizable user interface which will make it possible to turn Blender into an easy to use level editor. Conitec would just have to open up the WMB format and then someone could write an exporter to WMB.