Thanks a ton for your reply! What i am trying to do is setup a health and ammo system. I already have it so you can pick up a med kit and it will add X amount of health to your health... Though in the template when i add my health system code, it doesnt work. What i do is first i make a skill.

DEFINE HEALTH, skill1;

Then at the p1biped action i add
// uses:HEALTH
Then go into my WED and set the health skill to 50.
Then i setup my digits so the code is: digits (370, 200, 5, *, 1, player.health);
But then when i run the script, the digit displays 0, shouldnt it be displaying 50?


Also one more question!
Whenever i create an empty script and then add the door script, the doors never work, but they work when i add the door function to a template.


Last edited by binsky33333; 03/06/09 01:31.