Hi smile

I'm a little upset.. because I worked for two days straight in a new new rope system. But, since I can't make it work smoothly, like this one, I had to discard it and start over. I went for a more 'brute force \ realistic' approach, with lots of segments (with PH_BALL constraint).

The reason I wanted to redesign the rope is to make the rope react more with the environment. Especially being blocked by walls or any general scenario. (This is important for gameplay reasons)

So, now I'm back with the old version (from the video). I have a few options. I could fake this effect, but I don't think that's a trivial task (or that it would be convincent enough, anyway). For now I'm assuming it's a 'special' kind of rope that disintegrates when in contact with anything else. :P

Any suggestions are very welcome! smile I shall keep this thread updated.